Number of Creatures:
Use two looming thresholds:
Looming Threshold 1:
Reaction 1:
Nothing
Stop
Turn Away
Turn Towards
Slow to Half Speed
Turn Opposite
Turn At
Turn Angle (degrees):
Resumption 1:
Nothing
Original Velocity
Pre-Looming Velocity
Looming Threshold 2:
Reaction 2:
Nothing
Stop
Turn Away
Turn Towards
Slow to Half Speed
Turn Opposite
Turn At
Turn Angle (degrees):
Resumption 2:
Nothing
Original Velocity
Pre-Looming Velocity
Boundary Behavior:
Bounce
Initial Condition:
Random
Street Crossing
End Condition:
Nothing
Street Crossing
Collision Condition:
Nothing
Death
Bounce Off
0